![]() Save the world!Ĭharacter creation in Mutants and Masterminds begins with the selection of an "archetype" (similar to a "class" in Dungeons and Dragons), such as "Crimefighter" or "Gadgeteer". So what are you waiting for? Choose your powers. Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin.Introductions to Mutants & MasterMinds premier settings, Emerald City and Freedom City.Advice for Gamemasters on creating and running your own adventure series.Ready-to-play archetypes and a Quickstart Character Generator if you want to get to the action even faster.Integrated rules for gadgets, vehicles, and headquarters.A core system that emphasizes action and uses only a single 20-sided die.A huge variety of super powers, skills, and advantages to choose from and customize.A flexible and powerful system for creating the hero that you want to play.The Deluxe Hero's Handbook is the revised and expanded core rulebook of the game's Third Edition and it gives you everything you need to have your own super-heroic adventures: Powers should be something like: Fireblast- Damage X(Extra: Ranged Flaw: Unreliable Power Feats: Homing) or whatever as appropriate.Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. Which means 4 ranks of acrobatics, and the +6 is the 4 ranks plus the 2 from dexterity.įeats should be separated by their feat type. In Skill's it should read: Skill name ranks (total bonus, including ability) or Acrobatics 4 (+6). In abilities it should read STR 14 (+2) DEX 14 (+2) so on and so forth. Saves: Toughness -() Fortitude -() Reflex -() Will -()Ībilities - + Skills - (- Ranks) + Feats - + Powers - + Combat - + Saves - Drawbacks 0 = -pp's Skills: Acrobatics, Bluff, Climb, Computers, Concentration, Craft, Diplomacy, Disable Device, Disguise, Drive, Escape Artist, Gather Information, Handle Animal, Intimidate, Investigate, Knowledge, Language, Medicine, Notice, Perform, Pilot, Profession, Ride, Search, Sense Motive, Sleight of Hand, Stealth, Survival, Swimįeats: Combat Feats -: () Fortune Feats -: () General Feats -: () Skill Feats -: ()īase Attack And Defense: - Base Attack Bonus and - Base Defense BonusĬombat: Attack - (List Individual Attack Bonus’s here) Defense - (- Flat-footed, -etc.) Init. ![]()
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