![]() ![]() When a character dies, the player must choose another living character to continue playing the level. The amount of energy and health replenished is dependent upon the difficulty setting chosen by the player. Upon crossing a checkpoint, any deceased characters are brought back to life, and any characters below a certain amount of health and energy are replenished up to that amount. The player can transfer these objects between characters, though some will only have an effect on certain characters.Ĭheckpoints are spread throughout levels, in the form of silver orbs on pedestals. Treasure chests are also spread throughout levels, each containing a charm that offers the bearing character new or upgraded abilities. Every 50 experience points, each character is given one point towards the purchase of upgrades to their abilities. The player also has a single experience rating that is shared among all characters, and is incremented by acquiring green-colored bottles found throughout levels. Health is replenished by collecting heart-shaped containers, which result from destroying certain enemies. Energy is used for certain weapons and abilities, and is replenished by blue-colored bottles found throughout levels. Each character has their own health and energy meter. ![]() There is also a cooperative play feature, whereby multiple players can join in at any time to control different characters simultaneously. The player controls and switches between three different characters (a thief, a knight, and a wizard) to try to complete levels. ![]()
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